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Thread Statistics | Show CCP posts - 7 post(s) |

Arya Regnar
Darwins Right Hand
913
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Posted - 2016.02.12 00:33:58 -
[1] - Quote
Why don't you just remove suicide ganking altogether?
Might as well.
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Arya Regnar
Darwins Right Hand
914
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Posted - 2016.02.12 00:36:53 -
[2] - Quote
Caroline Grace wrote:I really appreciate this buff to freighters, because they sure need it. They are the backbone of industry while being arguably one of the most boring 'professions' to do. It would be great if this trend would continue up until the broken mechanics are removed completely from the game (bumping, friendly webbing) and adding some fun factors for long route freighter hauls as well. That is for another topic, though  Just one more nerf.
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Arya Regnar
Darwins Right Hand
914
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Posted - 2016.02.12 00:42:37 -
[3] - Quote
50% ehp buff to hull though, damn.
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Arya Regnar
Darwins Right Hand
915
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Posted - 2016.02.12 01:01:28 -
[4] - Quote
At least nerf the JF hull ehp so that they are killable.
Because after this buff bulk anshars won't really be killable.
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Arya Regnar
Darwins Right Hand
918
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Posted - 2016.02.12 03:15:05 -
[5] - Quote
I hope you guys are ready for massive TIDI every time a freighter dies.
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Arya Regnar
Darwins Right Hand
918
|
Posted - 2016.02.12 12:13:42 -
[6] - Quote
Alex Harumichi wrote:I like the idea of making dcus passive, needing to remember to activate that thing is sometimes a pain. Not totally sure about all the implications of moving part of dcu hull bonus to all ship hulls... we'll see.
One thing confuses me here: people are saying jump freighters in highsec are untouchable. What am I missing? I thought JFs could only jump to lowsec, and don't JFs generally have less ehp than t1 freighters? What makes them untouchable? I've never flown one (out of my price range :), so no direct experience.
Properly flown DSTs are very hard to kill (catch), that much is quite true.
Anshar now has 1 million ehp with bulkheads in lowslots. (after changes)
Picture that.
1000000 effective hitpoints.
JFs are already way too tanky, and now they are getting 50% more ehp.
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Arya Regnar
Darwins Right Hand
918
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Posted - 2016.02.12 12:15:11 -
[7] - Quote
Lucas Kell wrote:Xandora Assassin wrote:You don't need to, bring a scout and a webber and you are untouchable. Demonstrably false. Instalocking suicide tackle and a bumper renders a webber useless. Xandora Assassin wrote:Or buy a jump freighter, and you are untouchable. The only way you could be somewhat untouchable is if you had an in-range cyno to jump to, which generally you don't and is the case regardless of whether or not JF HP changes. JFs in general aren't immune to ganking as shown by the JFs that have been ganked. Xandora Assassin wrote:The point is why should 1 person ever be able to have more influence over a situation then 30, the wreck popping mechanic was broken as it cost 2m isk to destroy any amount of isk. Gankers atleast have a ratio, and are penalized isk wise the less people they have by having to up ship. They didn't have influence over 30. The ganking and the looting are two separate but related mechanics. 30 gankers cannot be stopped from ganking by one person. Once the gank had occurred though, it was 1 looter vs 1 wreck destroyer at a minimum. Now it's 1 looter vs 2 wreck destroyers at a minimum. Jin Kugu wrote:If miniluv ran high sec incursions we would all be trillionaires. I doubt it, incursions require more than warping to target, locking it up and hitting F1.
Is this sarcasm?
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Arya Regnar
Darwins Right Hand
918
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Posted - 2016.02.12 12:24:56 -
[8] - Quote
bigbud skunkafella wrote:id also like to point out regarding the numbers quoted re ships required to gank a freighter, if you look at codes killboard , you'll notice that they have a lot of 'awox' kills of their own gank ships, this is all surplus dps after the feighter has popped , and done to pad their kb, and to try denying bounties to those who hunt them .
"hunt them" You mean whoring on them safely from 100 km away with ewar. It's smartbombs and yeah we do it to deny you bounties.
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Arya Regnar
Darwins Right Hand
924
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Posted - 2016.02.13 20:11:47 -
[9] - Quote
The ships that can't use damage controls should get half the effect of this tank buff.
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Arya Regnar
Darwins Right Hand
924
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Posted - 2016.02.13 20:17:14 -
[10] - Quote
Ylmar wrote:baltec1 wrote:Feel free to show me another data set gathered over a year and that covers over 2 million gate jumps. I don't have to. Since RFF can only provide data for their own freighter movements, which are by their very nature only a subset of all freighter movements in New Eden, *you* need to prove that the data is a meaningful representation. Since you would need to access the full data available -- which I somehow doubt CCP has allowed you to do -- to offer proof, you're in a bit of a pickle.  Where is your proof that they need a buff then.
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Arya Regnar
Darwins Right Hand
925
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Posted - 2016.02.13 21:00:19 -
[11] - Quote
I hope CCP realize that 33% resists mean effectively 50% more ehp.
It's not a 33% buff it's 50% buff.
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Arya Regnar
Darwins Right Hand
928
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Posted - 2016.02.14 16:57:28 -
[12] - Quote
CCP Fozzie wrote:Now a quick note on suicide ganking and the impact that these changes will have.
We view ganking as one of many normal game systems that needs tweaking and balancing from time to time. Changes to the balance around ganking doesn't mean we have any intentions on removing it (if we wanted to do that, we easily could through direct methods).
In a lot of ways, keeping balance in this system is much like park rangers maintaining balance between wolf and elk populations. We keep an eye on how the whole ecosystem is developing and make tweaks as nessesary. Sometimes we might protect the corpses of dead elk from vultures so the wolves can feed in peace. Sometimes we might put some light body armor on the elk so that the wolves need to pick their targets more carefully. And I think I've officially taken this analogy too far.
You gankers are a clever bunch and we have no doubt that you'll adapt and do just fine. Our previous changes didn't kill ganking, these changes won't kill ganking and our future changes won't kill ganking either.
We're going to keep making changes that we believe benefit the game as a whole, which needs to remain healthy for both sides of this debate to thrive. Could you restrict the HP buffs to just freighters? Anshars and arks are already too tanky if fit for it. Anshars get 1m EHP after this change and that is completely unreasonable.
Not to mention they can always just jump out if they get bumped.
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Arya Regnar
Darwins Right Hand
928
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Posted - 2016.02.14 17:04:18 -
[13] - Quote
CCP Fozzie wrote:Now a quick note on suicide ganking and the impact that these changes will have.
We view ganking as one of many normal game systems that needs tweaking and balancing from time to time. Changes to the balance around ganking doesn't mean we have any intentions on removing it (if we wanted to do that, we easily could through direct methods).
In a lot of ways, keeping balance in this system is much like park rangers maintaining balance between wolf and elk populations. We keep an eye on how the whole ecosystem is developing and make tweaks as nessesary. Sometimes we might protect the corpses of dead elk from vultures so the wolves can feed in peace. Sometimes we might put some light body armor on the elk so that the wolves need to pick their targets more carefully. And I think I've officially taken this analogy too far.
You gankers are a clever bunch and we have no doubt that you'll adapt and do just fine. Our previous changes didn't kill ganking, these changes won't kill ganking and our future changes won't kill ganking either.
We're going to keep making changes that we believe benefit the game as a whole, which needs to remain healthy for both sides of this debate to thrive. Buff the ships that you think need it. Jump freighters DO NOT NEED AN EHP BUFF. Ark already has 1080k EHP with a proper tank. Anshar already has 750k EHP with bulkheads.
Anshar absolutely does not need a 50% ehp buff
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Arya Regnar
Darwins Right Hand
930
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Posted - 2016.02.14 19:16:10 -
[14] - Quote
In light of recent events I request CCP permanently reinforce Uedama and Niarja server nodes to prepare for serious lag.
Get ready for 400 concord ships being spawned in 1-2 seconds on top of 100 people simultainiously shooting with their ships and I guess 200-400 drones out.
Oh and add smartbombs to that.
Smartbombs on 3-5 ships colliding with everything I mentioned.
I hope you do realize what this means for server lag.
--edit-- I forgot about faction police. Add another 400 NPC ships with ewar to that picture.
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Arya Regnar
Darwins Right Hand
930
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Posted - 2016.02.14 19:24:23 -
[15] - Quote
Lucas Kell wrote:Ooh, how very dramatic. I think their servers will cope. Considering how we already hit tidi every time we ganked triple bulkheads I don't think so.
Concord on gate already cause desync on our current fleet sizes, 50% bigger fleets arent going to make it any better.
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Arya Regnar
Darwins Right Hand
934
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Posted - 2016.02.15 15:29:27 -
[16] - Quote
Quote:2/ if i already have a dcu fitted before the change, no change ... for me ... but all my targets with no dcu will now earn a +33% hull hp ... so who got a nerf?
WHY ARE YOU PEOPLE SO BAD AT MATH. 
33% resists is 50% more ehp because you deal 66% damage that you did before.
I will make this really simple.
Ship A has 1000 hp 0% resist, attacker has 100 dps and applies 100 dps, take 10 seconds to kill.
Ship B has 1000 hp 33% resist, attacker has 100 dps and applies 67 dps, takes 15 seconds to kill.
It is 50% buff, this isn't rocket science. It would be but we drive space submarines.
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Arya Regnar
Darwins Right Hand
937
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Posted - 2016.02.15 18:33:55 -
[17] - Quote
Ms Michigan wrote: You mean the LOW profit mining and low profit hauling???
The real profit is in null and low. and...if there is a profit problem then that has nothing to do with Damage Control changes or EHP, but again, the free isk printed in hi-sec should be lowered. You miss my whole part about hi-sec being a starting ground. Ok - I see your point it is a safe haven for goods from null/low ONCE it gets here. But what you miss is that CCP is adding risk vs reward by drawing players out to null, Low, and Wormholes.
THEY HAVE THE STATISTICS. They know the level of ISK that is printed in high. They are okay with it and tweak it. They are also obviously okay with people moving their well earned loot easier in hi-sec.
All this CODE griefer crying bull$hit does nothing to advance this thread.
You can call me a SOW or whatever immature name you want to use. Sticks and stones...but you are not adding to the conversation or discussing fittings, the meta, and other aspects.
CCP (Fozzie et al) has spoken. They know the balance of the wolves versus the prey that they want. QUIT CRYING and name calling and get over it!!
How low profit do you suppose it would be if there was no risk and everyone autopiloted 10 max cargo expanded freighters.
We make good haulers stand out. You are the one that is name calling here by the way. And just so you know 70% or so of players are in highsec, so if highsec is new players sec then 70% of eve players are supposed to be new players, that's good math.
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